Merman

Work based off a David Ardinayas Lojaya's concept.
It was a really fun project to make. David's style is very fun. I also tried to learn Substance Designer to texture a character. About 95% of the texture work was done doing with SD.
Character rig by the awesome Stephen Cunnane.

Marmoset render - Final pose

Marmoset render - Final pose

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Marmoset render

Wireframe

Wireframe

Example of one of the final node graphs for one of the maps. In this case map 2. Most materials were created separately to prevent big messy nodal networks, and then brought to the final graph as instances for the texturing.

Example of one of the final node graphs for one of the maps. In this case map 2. Most materials were created separately to prevent big messy nodal networks, and then brought to the final graph as instances for the texturing.

UVs of the project.

UVs of the project.

Keyshot render of the hi res sculpt - close-up

Keyshot render of the hi res sculpt - close-up

Keyshot render of the hi res sculpt

Keyshot render of the hi res sculpt

Marmoset Viewer

Marmoset Viewer

Original concept by David Ardinayas Lojaya

Original concept by David Ardinayas Lojaya