Merman

Work based off a David Ardinayas Lojaya's concept.
It was a really fun project to make. David's style is very fun. I also tried to learn Substance Designer to texture a character. About 95% of the texture work was done doing with SD.
Character rig by the awesome Stephen Cunnane.

Joao baptista screenshot004

Marmoset render - Final pose

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Marmoset render

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Marmoset render

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Marmoset render

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Marmoset render

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Marmoset render

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Marmoset render

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Wireframe

Joao baptista sd

Example of one of the final node graphs for one of the maps. In this case map 2. Most materials were created separately to prevent big messy nodal networks, and then brought to the final graph as instances for the texturing.

Joao baptista uvs

UVs of the project.

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Keyshot render of the hi res sculpt - close-up

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Keyshot render of the hi res sculpt

Marmoset Viewer

Marmoset Viewer

Joao baptista david ardinaryas lojaya marmay03 recovered

Original concept by David Ardinayas Lojaya