Diablo3 fan art - the Death Maiden

I have always loved the Diablo universe and so I decided to do a fan art of a monster from the franchise.

I have loved this concept of the Death Maiden by Josh Tallman for years and decided to finally go for it. For this one I treated it like a character from Diablo 3, and decided to create a game model with fairly low resolution and with few texture maps. This model was done with the expectation that it was going to be seen from a top down view of an isometric camera from far away, so I had that in mind as I worked on it.

I love the Diablo games and it's one of my biggest dreams to one day help out with the franchise.

Hope you guys like it!

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

UE4 screenshot - for closer shots, 4k maps were used

Turntable in UE4

High res sculpt

High res sculpt

High res sculpt

High res sculpt

High res sculpt

High res sculpt

High res detail

High res detail

High res detail

High res detail

High res detail

High res detail

Body energy mist material in Unreal 4.

Body energy mist material in Unreal 4.

Substance Painter Iray render

Substance Painter Iray render

Death Maiden topology. Character has 12 308 tris.

Death Maiden topology. Character has 12 308 tris.

Character UVs. Character has 1 texture set that is spread across 2 materials.

Character UVs. Character has 1 texture set that is spread across 2 materials.

Armor maps done in Substance Painter. 3 1024 maps - base color, normal map and packed ORM map.

Armor maps done in Substance Painter. 3 1024 maps - base color, normal map and packed ORM map.

Death Maiden scythe. Since I couldn't find the original concept for the scythe, the prop was modeled after the original scythe game asset.

Death Maiden scythe. Since I couldn't find the original concept for the scythe, the prop was modeled after the original scythe game asset.

Scythe topology. Scythe has 944 tris.

Scythe topology. Scythe has 944 tris.

Scythe UVs.

Scythe UVs.

Scythe maps done in Substance Painter. 3 512 maps - base color, normal map and packed ORM map.

Scythe maps done in Substance Painter. 3 512 maps - base color, normal map and packed ORM map.

Concept by Josh Tallman

Concept by Josh Tallman