Dolores was a character that had a very tight deadline, so she was a definite challenge. I was responsible for the scan cleanup, retopology, modeling and sculpt, cloth creation in Marvelous Designer, and texture and look development. Darrel Raymundo helped out with his awesome groom.
Character was retopoed and modeled in Maya, sculpted in ZBrush, textured in Mari and Substance Painter and Substance Designer, and finally rendered in V-Ray.