Necromancer

This is another fan art of the Diablo universe. This time I decided to make a necromancer. I loosely based the armor on the Grace of Inarius armor set of Diablo 3 Reaper of Souls. The primary shapes are based off of screenshots I could find of the in game model, but the secondary and tertiary details were mostly designed by me. The scythe was the only element that was completely designed by me.
I decided to use this project to learn new techniques and to improve on aspects that I considered weak points of my skill set.
I'm really happy with out this turned out and I hope you like it, too!
All the images were rendered either in Unreal Editor 5 or in ZBrush. I'm using a Matcap created by the awesome Fatmir Gjevukaj to render the armor highpoly skills. Please take a look at his Artstation, he is a fantastic artist!
https://www.artstation.com/fatmirgjevukaj8

Main image rendered in UE5

Main image rendered in UE5

Turnarounds in UE5

Turnarounds in UE5

Turnarounds in UE5

Turnarounds in UE5

Bust close-ups in UE5

Bust close-ups in UE5

Bust close-ups in UE5

Bust close-ups in UE5

Scythe turnarounds in UE5

Scythe turnarounds in UE5

Head in ZBrush. Hair cards laid out in ZBrush

Head in ZBrush. Hair cards laid out in ZBrush

Armor highpoly

Armor highpoly

Helmet highpoly

Helmet highpoly

Torso highpoly

Torso highpoly

Legs highpoly

Legs highpoly

Scythe highpoly

Scythe highpoly