Sith Inquisitor

Finally finished my Sith Inquisitor! It took me a while to get this done, it was mostly done on my free time and a lot happened these last few months that prevented me from focusing on this guy.
Decided to push myself and do a more realistic sculpt. I also forced myself to learn more texturing pipelines, I used texturingXYZ maps for the face and the armor was mostly textured on Substance Designer, as I wanted to learn a pipeline that would allow me to make skins from a published sbsar file.
Had a lot of fun with this guy, hope you guys like it! :D

The armor was about 95% textured in Substance Designer, and the rest was handpainted in Subs Painter. The parameters in SD were exposed to allow an easy creation of a wide variety of armor skins.

The armor was about 95% textured in Substance Designer, and the rest was handpainted in Subs Painter. The parameters in SD were exposed to allow an easy creation of a wide variety of armor skins.

Topology

Topology

Keyshot render - hirez sculpt

Keyshot render - hirez sculpt

Keyshot render - hirez sculpt

Keyshot render - hirez sculpt

UV sets

UV sets

Rig and blend shapes

Rig and blend shapes

Original armor concept from Bioware for their Star Wars: the Old Republic game

Original armor concept from Bioware for their Star Wars: the Old Republic game