Diablo Fan Art - the Death Maiden (WIP)

I have always loved the Diablo universe and so I decided to do a fan art of a monster from the franchise.

I have loved this concept of the Death Maiden by Josh Tallman for years and decided to finally go for it. For this one I plan to model a low poly model and eventually create a simple isometric scene in unreal with the character.

Hope you like it!

Unreal screenshot (WIP)

Unreal screenshot (WIP)

Unreal screenshot (WIP)

Unreal screenshot (WIP)

Unreal screenshot (WIP)

Unreal screenshot (WIP)

High poly sculpt - ZBrush viewport

High poly sculpt - ZBrush viewport

High poly sculpt - ZBrush viewport

High poly sculpt - ZBrush viewport

High poly sculpt - ZBrush viewport

High poly sculpt - ZBrush viewport

Video showcase

Body energy mist material in Unreal 4 (WIP)

Body energy mist material in Unreal 4 (WIP)

UE4 render of a camera angle similar to Diablo games

UE4 render of a camera angle similar to Diablo games

Substance Painter Iray  render

Substance Painter Iray render

Character UVs. Character has 1 texture set that is spread across 2 materials.

Character UVs. Character has 1 texture set that is spread across 2 materials.

Character topology. Character has 12 308 tris.

Character topology. Character has 12 308 tris.

Armor maps done in Substance Painter. 3 1024 maps - base color, normal map and packed ORM map.

Armor maps done in Substance Painter. 3 1024 maps - base color, normal map and packed ORM map.

Death Maiden scythe. Since there was no concept for the scythe, the prop was modeled after the original scythe game asset.

Death Maiden scythe. Since there was no concept for the scythe, the prop was modeled after the original scythe game asset.

Scythe topology. Scythe has 944 tris.

Scythe topology. Scythe has 944 tris.

Scythe UVs.

Scythe UVs.

Scythe maps done in Substance Painter. 3 512 maps - base color, normal map and packed ORM map.

Scythe maps done in Substance Painter. 3 512 maps - base color, normal map and packed ORM map.

Original Concept by Josh Tallman

Original Concept by Josh Tallman